Hi there!

I’m Tianxiao Wang from Wuhan, China, currently studying Game Design at the University of the Arts London, LCC.

Usually, this is the part where I talk about my passion for the subject and thinking outside the box. Well, I do love what I do—but let’s be honest: there is no box!

I enjoy creating games and watching them improve throughout the development process. Seeing progress and solving problems keeps me motivated, and every project helps me grow in ways I never expected, making me a better designer—and person.

Highlights

Booze Cruise(2023)

Game Designer/Programmer

A pixle-styled 2D game that playfully reinmagines the experience of stumbling home drunk.

What I Did:

Designed and implemented the full game, including randomized control mechanics, hallucination effects, and environmental hazards, using Unity and C#.

Collaborated with the artist and organize create ideas to ensure visual elements and game mechanics aligned seamlessly. Built a functional prototype within a game jam timeframe.

Daylight Souls (2024)

Game Designer / Programmer/Animator

A strategic action game inspired by souls-like combat. Players face off against a challenging boss, determining its attack patterns through a unique combo selection mechanic. The game blends deliberate pacing with mechanics like teleportation and parry-based heavy attacks, rewarding adaptability and memorization.

What I Did:

Designed partial gameplay mechancis: heavy attack parry

Designed and helped programme features like the boss health system, animations, and tutorials using C# and Unity's new input system.

Coordinated the development process

Dash Simulator

Individual Projects

Buzz Wire

Dash Simulator