Hi there!
I’m Tianxiao Wang from Wuhan, China, currently studying Game Design at the University of the Arts London, LCC.
Usually, this is the part where I talk about my passion for the subject and thinking outside the box. Well, I do love what I do—but let’s be honest: there is no box!
I enjoy creating games and watching them improve throughout the development process. Seeing progress and solving problems keeps me motivated, and every project helps me grow in ways I never expected, making me a better designer—and person.
Highlights
Booze Cruise(2023)
Game Designer/Programmer
A pixle-styled 2D game that playfully reinmagines the experience of stumbling home drunk.
What I Did:
Designed and implemented the full game, including randomized control mechanics, hallucination effects, and environmental hazards, using Unity and C#.
Collaborated with the artist and organize create ideas to ensure visual elements and game mechanics aligned seamlessly. Built a functional prototype within a game jam timeframe.
Daylight Souls (2024)
Game Designer / Programmer/Animator
A strategic action game inspired by souls-like combat. Players face off against a challenging boss, determining its attack patterns through a unique combo selection mechanic. The game blends deliberate pacing with mechanics like teleportation and parry-based heavy attacks, rewarding adaptability and memorization.
What I Did:
Designed partial gameplay mechancis: heavy attack parry
Designed and helped programme features like the boss health system, animations, and tutorials using C# and Unity's new input system.
Coordinated the development process
Dash Simulator
Individual Projects
Buzz Wire
Dash Simulator