Hi there!

I’m Tianxiao Wang from China, graduate of Games Design at the University of the Arts London, LCC.

Usually, this is the part where I talk about my passion for the subject and thinking outside the box. Well, I do love what I do—but let’s be honest: there is no box!

I enjoy creating games and watching them improve throughout the development process. Seeing progress and solving problems keeps me motivated, and every project helps me grow in ways I never expected, making me a better designer and person.

Please bear in mind that most of the content here is under construction! I’m sure you might not even see this message when the English site is deployed for real. So go look elsewhere!

Highlights

Booze Cruise(2023)

Game Designer/Programmer

A pixle-styled 2D game that playfully reinmagines the experience of stumbling home drunk.

What I Did:

Designed and implemented the full game, including randomized control mechanics, hallucination effects, and environmental hazards, using Unity and C#.

Collaborated with the artist and organize create ideas to ensure visual elements and game mechanics aligned seamlessly. Built a functional prototype within a game jam timeframe.

Daylight Souls (2024)

Game Designer / Programmer/Animator

A strategic action game inspired by souls-like combat. Players face off against a challenging boss, determining its attack patterns through a unique combo selection mechanic. The game blends deliberate pacing with mechanics like teleportation and parry-based heavy attacks, rewarding adaptability and memorization.

What I Did:

Designed partial gameplay mechancis: heavy attack parry

Designed and helped programme features like the boss health system, animations, and tutorials using C# and Unity's new input system.

Coordinated the development process

Individual Projects

Prism(Work in P)